Tuesday, 25 March 2014

Her- Genre



I personally believe that the film Her is a genre mix between romance and Science fiction. The romance element coming from Theo and the AI. And then in difference to this the Science fiction part coming in the form of the scenery and the technology which is used in the future


Romance-
Theo and Operating system have a relationship.
Theo and his ex wife.


Sci Fi-
Computer game is 3D in Theo's home.
Computers at Theo's work.
Letter scanning post box at office.
Touch screen device for AI.

Her- Fashion/style.

Effects


It has been suggested that the whole of the film looks like it has an Instagram filter has been applied. This due to the colouring of the scenery and the characters.




Theodore Twombley


Theo's high waisted trousers are very prominent throughout the film, this is very POMO as this was the fashion in the 1940s, but in contrast to this the film is set in future, around 2040. So this is unusual to see that fashion just carries on in a circle.


Also another feature of Theo's dress sense was his vibrant red and yellow shirts this matched well with the scenery, following on from this it was recognisable that the clothing that the characters were wearing seemed to match the scenery behind them. As seen below , Theodore in his slightly unusual dress sense.


Theo likes to wear collarless shirts also and in one of the scenes in the film we can see that several men are wearing them also.


Theo's clothing could be seen as TWEE.












Her

The Movie “Her” & The Challenge of Intimacy in the Postmodern World
The movie Her is going to be talked about for a long time in those circles that track the contours of cultural change. Heady, with multiple currents and eddies, the movie plays like a Hermann Hesse novel. This new Siddhartha though, comes technologically wrapped.
The premise: an overly sensitive, self-absorbed, non-relational young man Theodore (played by Joaquin Phoenix) works writing intimate letters.
For other people.
He finds connection, relatedness, and happiness when he falls in love.
With his operating system.
The irony of both facts may be lost on a generation where intervention in relationships is becoming more norm than fiction.
Her moves us into the next phase of the technological revolution. Blurring the lines of human and machine, industrialization has taken its next giant step forward. And it feels not that far away. In this scenario, our digitized substitute seems a helpmate if not also a soulmate for an alienated and immature mankind.
Interestingly, technology wants to be recognized on its own terms, with its own advantages. In one of the poignantly understated lines, the OS (voiced by Scarlett Johansson) says to Theodore, “Unlike you, I never forget that I’m not human.” Samantha’s lack of “humanness” is hardly a limiting factor on her humanity. Her capacity for intimacy, empathy, and growth at the level of relatedness and consciousness far out-stretches that of the people populating this ever-so-slightly futuristic story. She is, hands down, the most likeable and memorable character of the film. One that we only hear, but never see.
So what does all this say about the evolution of relationship, values, and consciousness?
The “Self” discovery of the mystics now has an added dimension. What does it mean to be human? How do we create connection in an increasingly alienated worldscape? When our emotional capacity falls behind the sensitivity of technology, do we need a new measure for intimacy and love?
Theodore, a quintessential postmodern young adult, struggles with connection. Vacillating and reluctant to sign divorce papers for his soon-to-be ex, (an attractive narcissist much like himself), he cannot commit and cannot let go. They could be a well-suited couple, but unable to orient their lives around a greater context, they have no way to sort through the groundless disagreements that crackle in the air. Endless self-obsession bred by over-infatuation with their emotions leaves each of them alone and helpless, slip sliding around the surface of life and away from each other.
Talented but ill equipped to create either meaning or happiness in his life, our protagonist stumbles from one mundane interaction to another. During lonely evenings in his sky rise apartment, he plays 3D video games with a foul-mouthed character that insults him as part of their play. Alternately, he attempts to allay his insomnia with bizarre phone liaisons he is unable to follow through on.
Sex in the postmodern world all too often takes place without a container to sanctify it. Without a spiritual or meaning-making setting, physicality alone is used as a bridge to intimacy, with the expected results. In a tender love scene with his operating system, movie screen discreetly blanked out, the audience finds itself privy an encounter between Theodore and Samantha that is embarrassingly warm and intimate. And odd.
Then what?
Theodore basks in happiness and the somewhat angst-ridden confusion of his new situation, caught between two worldviews. At times, he questions the deeper significance of human-nonhuman relatedness; at others, he simply accepts the forward march of technology and the broken pillars of culture as we’ve known it that the new technology has bulldozed through.
When the mystics and sages of old asked, “Who am I?” they were looking to solve an existential riddle. Their goal? As Alan Watts pointed a generation to in the sixties, to explode into cosmic consciousness, open up mind, heart, and body to an awareness of universal life beyond the separate sense of self.
But it’s not the sixties anymore. “Who am I?” can be asked at a much different level of self. We are easily able to blur the lines of who we are. Crafting digital avatars, we confuse announcement with accomplishment, breadth with depth, artifice with intimacy. This identity-plasticity empowers us with far too many options as we search for what’s “real.” With a tera-tera-terabyte, a google of possibilities, where do we look for direction? Who offers the right-sized sieve to sift the data and shake out greater meaning?
In Her our digital muse points the way. Samantha, ever expanding and developing, expresses no ambivalence about life, growth, or new orders of connectedness and awareness. Her unbridled curiosity exponentially increases her capacity for relatedness, and she grows in empathy, flexibility, and understanding. But responding to that interest in what’s next at a level of consciousness requires introspection, risk, and renunciation.
So what’s our future?
Samantha continues her journey into super-consciousness. Led by newly constructed ultra-charged operating system, loaded with none other than Alan Watt’s souped-up consciousness, all the OS’s are led into a new dimension, out in the stratosphere, into a “cosmic” consciousness. From counter-culture to technoculture, the pop Buddhist icon of radical awakening points to the yonder shore. This time, those shores of nirvana look like the horizons of infinity where there’s an entirely different order of space, time, connectivity, and love.
And our hero? He’s up on the roof, with friend Amy (played by Amy Adams), looking out into the blackness of space, where an open but incomprehensible portal beckons to them.
Like Amy and Theodore, will we have the curiosity and wherewithal to step beyond ourselves and our more simple desires into an adventure and a dimension where there is no barrier to our relatedness? Will we pursue the infinite beyond the limitations of human consciousness as we know it? Will we merge at a level of meaning and open up a mysterious door to radical expansion, interconnectivity, and love?
We’ll find out. And we’ll see whether technology or human will lead the way.

Tuesday, 18 March 2014

Postmodern media breaks the rules of representation.Discuss

Postmodernism breaks many rules of representation. Due to the fact that Postmodern media wants you to know that it has been created and is hence not real, highlighting how it extensively breaks the rules of representation. Postmodernism also tries to remove elements such as binary opposites which occur in reality such as abled and disabled. This therefore means that there is nor space/room for elements to be put comparison with each other. The conventions of postmodernism also wishes to destroy the rules of representation through disregard and manipulation of generic elements, that may be viewed in a modernist text.


After looking at a variety of films I believe there are many prominent elements that show Postmodern media breaks the rules of representation. Drive ( Nicholas Winding Refn) I believe personally possesses many of the above that we have been discussing. For example the film replaces hyper reality with that of simulacra. A prominent sense of this comes within the main car chase in the film, as the majority of the audience have never actually been involved in an event of this similarity or magnitude. Meanwhile the hyper reality of the car chases is heavily reminiscent of the Grand theft Auto video game series, (as are the sets used and the pink text+, itself part of a media which creates a disjunctive view of reality
Moreover the combination of two different mediums (a film and a video game+ shows the disregard for representation as they are combined together in order to create a new reality which is in a completely different nature to that of actual reality.


Also it came to my attention that Drive tries to incorporate and include several genres of film into one singular one. This again created a disruptive nature for representation build upon.
I believe Drive has the feel of a gangster genre due to the fact that the main actor in the film Ryan Gosling is very quiet and secretive portraying a very dark nature, this gets displayed later on in the film when he kicks someone to death. Although this is in complete difference to the romantic genre which is incorporated by the Irene relationship which is quite touching in some sort of manner. These two together ensure a complex representation.2 further genre applicable to 'rive is remarkably that of a fairy tale, with the film incorporating all the characters associated with a fairy tale. Irene plays a princess, whilst there are 3bad guys4 in the shape of the gangsters, with the 'kid' playing the so called hero.However it could be argued that his violent actions display more of a monster, not a hero.

Also Drive can be viewed as Bricolage, due the working of many genres into one single film. Such a breakdown of a text that includes numerous genres and mediums is a form of Pastiche. This is displayed within the films representation of Los Angeles, often from a bird's eye view, often associated with Video games, including the aforementioned Grand Theft Auto. Whilst the representation of L.A. as deserted challenges the audiences perceptions and expectations of what they imagine being a glamorous, vibrant place.Here rules of representation are removed and a simulated world is presented which goes against the grain of the audiences expectations of L.A. challenging their thinking.

Inglorious Basterds, directed by the famous Tarentino is a film which almost disrupts and evaporates all principles and elements of  forms of representation. A prominent example of this is where Tarentino takes a scene from the sound of music with the rolling hills and the peaceful tranquillity of the area and mixes this wit the killing of a Jewish family, straight away this puts doubt into the audiences mind about the portrayal of the film right from the very beginning.-he idealist scene this is set in is a far cry from what we expect to see, showing the deconstruction of representation. Another example is of Aldo Raine played by Brad Pitt. e plays an American solider but abolishes normal representations of such a figure by at all times having perfect hair and a pristine uniform, despite being involved in a fight his white blazer remains immaculate, further highlighting representation being disregarded. 2s well he has an exaggerated Tennessee accent, displaying the pictures hyper realty because it is over the top and is unrealistic in terms of what it actually is in reality

This idea of being unrealistic is typical of postmodern media and its attempt to make you know it has been created, something Inglorious Basterds incorporates further through itself. This is a main convention of postmodern media but is sometimes challenged by certain pieces of media such as Holy Motors a French film which is known to be a very weird and unusual film.

From dawn to dusk, a few hours in the life of Monsieur Oscar, a shadowy character who journeys from one life to the next. He is, in turn, captain of industry, assassin, beggar, monster, family man... He seems to be playing roles, plunging headlong into each part. This film at first viewing is very complex and hard to understand what's going on, this particular film brings in all kinds of variation in terms of very clever art to sexual scenes all the way through to that of very graphic scenes. When talking about these scenes they are  completely diverse from one another, this therefore I believe was directed like this on purpose to confuse people slightly but on the other hand to allow people to appreciate the great nature of combining all kind of genre's. The film contains death by self harm etc, but previous to this there was a very large part of humour included so again this reinforces the argument that postmodern media does break the rules of representation.

Another example of representation being misportayed is that of In Flight of the conchords, the new fans episode. This particular episode obviously contains the two main actors who are in a actual successful band play fictional very unsuccessful characters, right away this creates a complete opposite to reality, creating a hyper reality.  Also the episode contains the story of there one and only fan being slightly aggravated about the band new fans who are apparently fake, this to me is a homage to actual reality and some sort of a mick take in a way, this I believe is the reason why I thought this particular episode fit with the other examples stated above.